The Largest Unsolved Problem in VR.
Hello.
So, this is a bit different. I initially started this video while creating my own VR operating system tech demo. I have always been a bit frustrated with VR user interfaces and the general unintuitive nature of a lot of VR design elements so I spent a few weeks experimenting with different hand menus, passthrough options, feedback methods. At the end of my prototyping phase I had a working demo.. but I wanted to learn more.
So, I spoke with a few design experts that specialize in VR design. This lead me down a rabbit hole so deep that I honestly didn’t know if I was ever going to make it out. I read as many design books as I possibly could, talked to more design experts and became entrenched in the world of design. This video the result of that deep dive I have been in for the past couple months. Identifying the core principles of design, how it’s built the things we have today and how its going to build the things of tomorrow- but i think most importantly with this video- I identify the core issues I have regarding VR design and introduce a set of principles that I strongly believe should guide VR design philosophy in the future. Most importantly; the VR OS Conceptual model.
I had an incredible time researching and learning everything I could. It felt amazing to be a sponge and I hope you can walk away from this video with some of the same joy I had in research.
This is generally relevant to all sections of VR whether you have a quest 2, quest 3, Index, Beyond, Pimax or Apple Vision Pro. Lemme know what you think about this new style 🙂 hope you like the renders!
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https://Discord.gg/Thrill
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TIMESTAMPS:
00:00 Intro
01:34 PART I: DESIGN
05:23 PART II: TODAY’S DESIGN
08:16 PART III: THE VR DESIGN PARADOX
14:07 PART IV: BUILDING THE PERFECT VR OS
22:47 PART V: SIMULACRUM INTUITIVA
25:20 Outro
「VR」カテゴリーの関連画像